Sunday, May 18, 2008

Testing Results

I have completed five different tests of the movie. Two of them have taken place at school, in which I received feedback from my fellow students. I did the three other tests at home. One was with family members, one was with my friends from back in Middletown and their families, and the final test was with my neighbors.
The movie got mixed reviews, ranging from straight 0’s to all 5’s. Some of the reviews were not taken seriously, as was evident in the additional comments section. For example: “This movie belongs in the travesty genre.” It seemed my audiences enjoyed the movie, even if it wasn’t the horror film I thought it would be. To be honest though, many films that set out to be horror end up as comedies or horror/comedy.
While I may not have fulfilled the horror aspect of the design brief, I would say that I fulfilled the entertainment aspect. In light of this, I would say that the movie was at least a partial success.Below you will find charts showing the distribution of the average scores stratified by age group.


There are a few interesting features I would like to point out. The first thing I noticed was that the averages for question four remained almost constant. It seems to me that according to this data my audience seemed to enjoy the music aspect of the film. I also noticed that the opinions on the acting went down with age. It also looks like the ability to follow the storyline went down slightly down with age as well. The opinion on its effectiveness as a horror film remained constant from 11-40, but it dropped sharply at ages 41-56, as can be seen on the third graph. I would also like to point out that on the first short answer question, which was what would you classify this movie as if not horror, about 96% stated it would make a better horror/comedy or just a straight comedy.

Monday, April 28, 2008

MP4 Calendar May

3
Final scene
4
Final scene
5
editing
6
editing
7
editing
8
editing
9
editing
10
finish movie
11
The Test
12
2nd day of test
13
design/
self evaluation
14
design/
self evaluation
15
Presentation
(show movie)
16
work on exhibit board
17
work on exhibit board
18
exhibit
board
19
exhibit board
20
prepare exhibit
21
prepare exhibit
22
Exhibit

MP4 Calendar April

19
editing
20
editing
21
editing
22
editing
23
editing
24
editing
25
editing
26
editing
28
Finish calendar
29
design/
self evaluation

Thursday, February 14, 2008

MP3 Calendar April

1
web log update
2
create outline
3
1st presentation day
4
2nd presentation day
5
work on all necessary documents for TSA
6
work on all necessary documents for TSA
7
3rd presentation day
8
most likely, 4th day of presentations
10
3rd Marking Period ends
11
Complete all necessary documents for TSA
12
Complete all necessary documents for TSA
13
Organize TSA documents in notebook
14
web log update
15
TSA

MP3 Calendar March

1
film extra shots for trailer
2
Edit
3
Press release
4
web log update
5
Press release
6
Press release
7
web log update
8
Edit
9
Edit
10
work on press release
11
web log update
12
work on TSA documents
13
work on TSA documents
14
web log update
15
add music to movie
16
add music to movie
17
finish press release
18
web log update
19
Press release due
20
web log update
21
Spring Break
23
Testing
24
Testing
25
Testing
31
Back from spring break

Tuesday, February 5, 2008

MP3 Calendar February

2
filming
3
filming
4
3rd Marking period begins
5
Calendar due
6
web log update
7
filming
8
web log update
9
Casting
10
Casting/roll assignment
11
Roll assignment
12
web log update
13
Roll assignment
14
Roll assignment
15
web log update
16
film first three scenes
17
film next three scenes
18
Press release
19
web log update
20
Press release
21
filming
22
web log update
23
scenes 7, 8, 9
24
scenes 10, 11, 12
25
work on press release
26
web log update
27
film extra shots for trailer
28
work on press release
29
web log update

Tuesday, January 22, 2008

Math and Science Analysis

Nick Rotolo
Systems Engineering II

Math and Science Analysis

Math
Budgeting
One aspect of filming that involves math is budgeting. Budgeting has to take place to separate the creative vision of the movie from what is financially feasible. Budgeting can help to make wise decisions to help get “every penny on the screen.”

Editing
Math can be used during post-production. Editors use math to calculate transition lengths. Eventually, an experienced editor will actually be able to feel the difference between certain calculations.

Camera
For my movie, the most frequent camera angle I am going to use is the midshot. This shot is ideal for showing action while still keeping it close enough to the camera. A closeup would obviously show only a small amount of this, and a longshot would be way too far away. The headshot that I am using is ideal for dialogue scenes. The camera can dramatically change the look of the film by using different lenses or filters.

Science/Technology

Film History 1900s-2000
Technology in the film industry has grown very rapidly. From its beginning in the early 1900s, to the current era of digital special effects, filming has come a very long way.
Film was born in the late 1890s. It started growing in the early 1900s, with a plethora of silent films. During this time period, Hollywood came into being in California. In 1910, Thomas Edison created the kinetophone, which enable film producers to make “talkies,” or films with sound. With this new technology, the film industry grew even more. It was during this time that the industry really came together. The 1920s saw a large amount of films coming out. New techniques such as the montage were pioneered.
Then came the 1930s, a time when the world was sunk in a great depression. Despite that, the film industry still grew. The era is referred to as the “Golden Age of Hollywood.” More and more genres sprouted up to make their debut in the world of film, including musicals, gangster films, newspaper movies, westerns, comedies, melodramas and horror.
In the 1950s, television was gaining popularity, and the film industry was trying to counteract this with various gimmicks. These ranged from increasing the use of color, using widescreen formats, making 3D movies, and using Smell-O-Vision. The latter two were obviously not very successful, although you may find it interesting to know that 3D movies still pop up every now and again, despite their rather unsuccessful history.
By the 1960s and 1970s, special effects were starting to be used more and more. Films such as Star Wars, made in 1977, relied heavily on special effects. Another thing that happened during this time and still continues to happen is the breakaway from Hollywood. “Indies,” or independent filmmakers, were starting to create films of their own, and instead of using Hollywood’s equipment to create special effects, they did so through the use of computers. The use of the computer was primitive at this point, but during the 1990s and 2000s, it became much more sophisticated, and digital film making became much more commonplace.

Video Camera
The digital video camera is the essential tool of the independent filmmaker. It is the equipment used to physically film the action taking place. Without this, there would be nothing to put together. Once the filming is complete, the camera can be plugged via USB port into the computer, and the rest of the movie will be created with the editing software.

Microphone Input
When I will be filming my movie, I am going to use a microphone input. This is a port on the camera in which a microphone can be attached during filming. This device will help to pick up sound as if it were up close even if the camera is at a distance from the actors.

Editing Software
The editing software is what is used to put the movie together. When the camera is plugged into the computer, all of the scenes will be put into the image pool. From there, they can be rearranged or shortened. Sound files can be added to play overtop of the video. At the cost of slightly decreasing image quality, various special effects can be added to the footage as well. The specific software I will be using is called Sonic Studio. It was actually given to me by my mentor, who was able to walk me through its use and various functions.

Conclusion
Math, science, and technology all come into play in the film industry. Without them, filming could not exist as it does today. Advances in computer technology have enabled filmmakers to create unimaginably realistic effects that really feel like they are happening. Different camera angles can be used to better tell the story that is trying to get across. I plan on taking every possible advantage to ensure the success of my project, and I will have to rely heavily on the technology needed to do it.


Works Cited
1. Dirks, Tim. Film History by Decade. http://www.filmsite.org/filmh.html.
1996-2008.
2. Wagner, Jane. DiFeliciantonio, Tina. Mathline. http://www.pbs.org/teachers/mathline/career/career0300b.shtm
Pictures1. http://img.epinions.com/images/opti/fd/02/SAMSUNG_D353_MINIDV_DIGITALVID EO_CAMERA_Camcorder-resized200.jpg